Kuma Games Junior Artist
New York, NY 2006-current
My job responsibilities include modeling hi-poly and low-poly models in Maya and Z brush. Preparing UVs and producing diffuse, normal, spec, and ambient occlusion maps. I build rigs and animation sets for verious creatures animals and props for in game assets.
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Create models that are efficient, built to scale and satisfy budgetary requirements
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3D sculpting using Zbrush and Mudbox
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Provide simple animation to props while ensuring consistency with art direction
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Creating detailed high quality texture maps and apply them to models
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Follow schedules and meets deadlines
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Proactively recognizes potential problems and works with Senior Artist to limit risk
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Collaborate with programmers to support implementation process
Applications
Maya, Photoshop, Source Engine, XSI, ZBrushIllustrator, Unreal Editor 3, 3DMax, Xnormal, AlienBrain, Headus UV layout, Painter, FlashMudbox, Dreamweaver, BodyPaint, After Effects MS Word
printable PDF version* ADOBE Acrobat required
printable.doc file* MS Word required