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[+] Demo Reels

nostromo2008
Nostromo Turntable
download Nostromo 2009 *requires quicktime

demo_reel2007
3D modeling Demo Reel

download demo reel 2007 *requires quicktime

[+] Game Art
[+] Resume
Kuma Games                                     Junior Artist
New York, NY 2006-current    

My job responsibilities include modeling hi-poly and low-poly models in Maya and Z brush. Preparing UVs and producing diffuse, normal, spec, and ambient occlusion maps. I build rigs and animation sets for verious creatures animals and props for in game assets.

  • Create models that are efficient, built to scale and satisfy budgetary requirements

  • 3D sculpting using Zbrush and Mudbox

  • Provide simple animation to props while ensuring consistency with art direction

  • Creating detailed high quality texture maps and apply them to models

  • Follow schedules and meets deadlines

  • Proactively recognizes potential problems and works with Senior Artist to limit risk

  • Collaborate with programmers to support implementation process

Applications

Maya, Photoshop, Source Engine, XSI, ZBrushIllustrator, Unreal Editor 3, 3DMax, Xnormal, AlienBrain, Headus UV layout, Painter, FlashMudbox, Dreamweaver, BodyPaint, After Effects MS Word


printable PDF version* ADOBE Acrobat required
printable.doc file* MS Word required

[+] Bio

    My work is derived from my ongoing narrative that I have created over the years. The tale is called Onus a story of the heroic mythos of one individual that against all odds will conquer evil and save mankind, but in Onus not everything is as it seems and good and evil are not so easily decided. I have spent years designing, developing and ultimately bringing this alternate reality to fruition in notebooks, digital files and sketchbooks. This body of work is versatile and can take on many forms such as a graphic novel. Video game, or a CG animated movie. My vision of Onus is an ancient techno fantasy pulsing within a biomechanical futuristic world.   

 


 

 

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